In this timeline – which felt like a simpler, less fantastical version of Dishonored 2’s Crack in the Slab in the way it repurposed the location to tell its story – I watched apparitions play out a tragedy between Addison and his daughter. After scouring the house and finding the little figures I needed, I was transported back to a period where the mansion was tidy, un-exploded, and Addison hadn’t gone full vampire mode. It soon became clear that to find what I was looking for I needed to replace three characters missing from Addison’s daughter’s doll house. Inside, the route to my objective was spelled out only with clues, and so exploration and close reading of the space is mandatory. Patrolling cultists guarded the perimeter, CCTV camera-like vampires lurked on the building’s roof, and there were multiple entry points to choose from. It was a classic infiltration set-up and has much of what you’d expect of Arkane’s work in this field. Of course, said mansion was crawling with enemies, both blood suckers and the humans who work in service to them. I was to search his mansion – a ransacked estate that appeared frozen in time, mid-explosion – in the hope of discovering something that may weaken him. Addison, a physician-turned-vampire god known as The Hollow Man. The demo began mid-way through an investigation into Dr. Redfall definitely is an Arkane game, just not the one I expected. And every second room I entered felt staged to tell a story. The enemy AI is there to be toyed with, allowing you to bait your foes into traps. The island town of Redfall has clever environment design that’s engineered to compliment your skills. But the more I played, the more I saw of what I’d expect from the historically ambitious developer. A freely explored map with safehouses, enemy camps, side errands, and tier-graded loot? Check, check, check, and check. Redfall is very different to the studio’s other games and initially feels a lot more conventional. That means Prey and Dishonored developer Arkane Austin is operating in uncharted territory. It’s an open-world shooter set in modern day Massachusetts, filled with gothic small-town vibes, fanged horrors, and a buffet of activity types. The same will be true of Redfall.At a recent hands-on event I played around 90 minutes of Redfall, which gave me the first taste of something akin to a Far Cry game made by Stephen King. Despite those differences, in every case our focus remains on deep world building and inventive game mechanics. Mooncrash introduced rogue-like elements. Prey leveraged tons of physics-related gameplay. "Every game we make is a little different from the last," co-creative director Ricardo Bare said. Of course, Arkane emphasized that player choice and a reactive world will be central to Redfall. They're also not the only threat players will face: Human cultists who worship their new vampiric overlords have set up outposts throughout the region, and they'll have to be cleared out to make the area safer for survivors. The "Angler" seen in the trailer, for instance, is just one of the vampire types that will be present in the game. As bad as they clearly are, they're still evolving and developing powerful new abilities. Redfall's vampires, meanwhile, aren't undead, but are the results of an experiment gone horribly wrong. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his shoulder. Separated from his platoon, now he stalks the streets of Redfall, neutralizing evil from the shadows with supernatural precision. Jacob is an ex-military sharpshooter, sent in to Redfall just before the sun went dark as part of an elite private security force. Now, with the help of her robot cohort, Bribón, she’s determined to help save Redfall’s survivors. She’s lived her life on the frontlines of conflict, using her brilliant mind to protect her loved ones and help those in need around the world as part of an elite Navy rescue unit. Remi De La Rosa is a combat engineer, and a brilliant one at that. The last thing she remembers is waking up with a killer headache and wild telekinetic powers. Layla studied biomedical engineering at Redfall Technical University and interned at the ominous Aevum Therapeutics research facility, where something went very wrong. If he survives, he’ll have one hell of a story to tell and the proof to back it all up. Armed with weapons of his own creation, he’s on a mission to reveal the truth behind what’s happening in Redfall. Dev is an internet-famous paranormal investigator, amateur cryptozoologist and aspiring inventor.
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